Power Drift | |
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Developer(s) | Sega AM2 |
Publisher(s) | Sega |
Designer(s) | Yu Suzuki (producer) |
Composer(s) | Hiroshi Miyauchi (music and sound) |
Platform(s) | Arcade, ZX Spectrum, Amstrad CPC, Commodore 64, Amiga, Atari ST, MS-DOS, TurboGrafx-16, Sega Saturn, Dreamcast |
Release date(s) | 1988 |
Genre(s) | Racing game |
Mode(s) | Single player |
Arcade system | Sega Y Board[1] |
Display | Raster 320 x 224 pixels (Horizontal), 24576 colors |
Power Drift (パワードリフト ) is an arcade game released by Sega in 1988. A racing game, it made high use of sprite-scaling to create a 3D effect, similar to contemporaries Out Run and Hang-On.
Contents |
Twelve drivers from all walks of life compete in this racing game. The object is to finish each race in third place or better in order to advance to the next stage. Player have the option of continuing if they finish the race in fourth place or lower.
The tracks have a roller coaster feel to them, with lots of steep climbs and falls, as well as the ability to "fall" off higher levels. To add to this feeling, the sit-down cabinet was built atop a raised hydraulic platform, and the machine would tilt and shake quite violently. Each circuit, labeled from "A" to "E" has a certain theme to it (for example, circuit A has cities, circuit B has deserts, circuit C has beaches, etc.) in a series of five tracks. There are also four laps for each course. Course A was Springfield Ovalshape, Foofy Hilltop, Snowhill Drive, Octopus Oval and Curry De Parl, Course B was Swingshot City, Phantom Riverbend, Octangular Ovalshape, Charlotte Beach and Highland Spheres, Course C was Bum Beach, Jason Bendyline, Nighthawk City, Zanussi Island and Wasteman Freefall, Course D was Mexico Colours, Oxygen Desert, Jamie Road, Monaco Da Farce and Blow Hairpin, Course E was Aisthorpe Springrose Valley, Patterson Nightcity, Lydia Rightaway, Bungalow Ridgeway and Karen Longway, The two extra stages with Courses A,C and E resemble an Air-Flighter from After Burner II and Courses B and D resemble a superbike from Super Hang-On.
Each course in the game has a theme song, and they are as follows:
Course | Song |
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Course A | Side Street |
Course B | Like the Wind |
Course C | Silent Language |
Course D | Adjustment Mind |
Course E | Artistic Traps |
Power Drift was later ported to the Amstrad CPC, Commodore 64, Amiga, Atari ST, MS-DOS and ZX Spectrum by Activision UK. A TurboGrafx-16 was developed by Copya Systems and published exclusively in Japan by Asmik Ace Entertainment. Sega later ported it to the Sega Saturn as part of the Sega Ages series of compilations, and in Yu Suzuki Game Works Vol. 1 for the Dreamcast. Due to the weaker hardware, every port (except the Saturn and Dreamcast ones) lacks the tilting action seen in the original arcade version.
If players place first on all five tracks (which is indicated by all five gold trophies on the number of wins display behind the course letter), an "Extra Stage" is unlocked, where the assigned car is a vehicle from other Sega games. Courses B and D allow players to race with the F-14 Tomcat fighter jet from the After Burner series in the Extra Stage, while courses A, C, and E have an option to race the motorcycle from the Hang-On series. Players also can press the start button while in a race to see a rear view.
Oddly enough, the billboards in the game contain an ad for the well-known Coca Cola soft drink, the now defunct real-life Chicago radio station WLAK 94, a sign showing Popeye holding a mug full of beer with text next to him that reads "SeaFood and Beer", a real estate sign saying "SOLD!" with the name of Australian real estate company Max Christmas, and for Los Angeles furniture store Victory Furniture, using each entity's then current real-life fonts and signage. This might have been an in-joke amongst the designers, or they might have been inspired from seeing Western advertisements in magazines, travels or the like.